Hi, Is Possible I Set a Class Name and Discovery All Variables, objects inner Class??
Within blue prints, yes. best way is to “cast to” the class, when you drag off the return pin, you will see a list of the variables within that class, as well as being able to control child objects etc.
I think that’s not it … I would like to create a function where I loop in class and discover the variables and the types of variables dynamically
There currently no way to do that in blueprint, only in C++
An example?