I want to check on a trigger triggers whether a player is standing still at that time, and to do something if they are. I’ve found this handy code: Track and emit events when players stand still | Uefn Code Snippet
I cannot seem to find out how to check if the player is standing still in the creative_device class, because the isplayerstandingstill is in the class that isn’t a creative_device, thus I cannot add editables and devices to it.