Is Player Busy?

I need an event that triggers while the Player is performing a counter or finishing move that tells the enemy A.I to stop attacking.

Visual reference, Batman arkham series.
When batman counters an enemy no one attacks until he’s done.

You can use Event Dispatchers for it. You can call the event when your player goes into a counter and bind functions on the AI to perform the behaviour you need.

I’ll give it a shot. Thanks