This is my situation :
Let’s assume that i have two “Ground_Blueprint”, one ground with grass, the other without grass on it.
I want to make the ground without grass able to detect the presence of a ground with grass near him and then if so, to change his mesh and his material for different ones :
On the screen “On component Begin Overlap (box)” is the ground without grass (with a collision box in it), and “Cast To Grass_brase_bp” is the ground with grass
Now, my problem is that “Is Overlapping Actor” is always returning false, another problem also, cast to “Cast To Grass_brase_bp” always fail.
I don’t understand what is the problem :s
Can someone please help ?
Thank you all !