Guys can you tell me how can I refer my self with a Good Manual with images step by step discrive how to export properly a 3D asset from blender to UE5 project, due we dont have a good manual or video anywhere how to do it properly without having any error. For a profesional source this is my question, if you know any material that can be helpfull please let me know, thanks in Advance, Happy Developing to all of you guys.
Hello there @SmartPlayer7779 !
Blender and UE have quite a relationship, they tend to clash with each other at different points. The workflow between them boils down to ensure that any and all transforms from your mesh are applied, then check the following transform settings for your export:
- Apply Scalings set to “FBX Units Scale”
- Forward set to “-Y Forward”
- Up set to “Z Up”
- Apply Unit, Use Space Transform, and Apply Transform, all set to “Enabled”
Export your file as a .fbx, and import it into UE with default settings on engine side. Alternatively, other users work with Blender addons, like Send2UE.
