Is OnHearNoise and PawnMakeNoise working?

Hello.

I have been trying to make some simple AI that reacts to each other when detecting a player. mainly by “signaling” to nearby pawns using PawnMakeNoise.

I have applied the PawnSensing with hear noise turned on,
and the pawn also have a PawnNoiseEmitter.

The pawns are all instances of the same blueprint.

I have tried with different values for the sound sensing thresnholds.

Thanks :slight_smile:

Blueprint:

Bump, im also interested how to make Event On Hear Noise work!

Found the problem, add in UPawnNoiseEmitterComponent to your character. Otherwise noise emission won’t work.

I am having the same problem, i have added Noise Emitter component though my AI is not sensing the noise i am generating.

I am also having a problem with my ai characters not hearing each other. They hear me shoot my gun but ignore each other.