This is one of my Master Materials. Currently almost every Material is based on it.
Is it a good approach to have a master material like this?
Let’s say I want to now some textures with Displacement.
Should I add Displacement Map into the Master Material?
Should I separate Master Materials by “concern”?
I have currently 3 Master Materials:
Base for basic Texturing.
BaseFloor for Floor Texturing (World Position Node in the UVs)
and BaseHeightLerp for Texturing in conjunction with Vertex Painting.
What are your suggestions on Master Materials?