Hey there @Galasdaer! If you need to check if they can be seen from your first person character’s location even if they aren’t currently rendered, you’re more likely looking to do a line trace for obstructions, even if you don’t have a collision you’re attempting to hit, you may have a location/position that you’re looking for and if it’s occluded in the trace, it’s likely that it’s “not visible”. This isn’t foolproof, but many games do something similar when checking for rendering won’t do.
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