Is object rigging possible with blueprints

As opposed to using Control Rig, is it possible to have mechanical animation controls setup in a blueprint for an actor? Like for example, a jet that has folding wings (on a carrier). Is it possible to have the rotation of a wing mesh tied to a variable that can be exposed? So like “0” is wings horizontal, and “1” is wings vertical, and any value in between is just the standard interpolation between the two poses? Or does Control Rig have to be involved with this idea?