Good afternoon UE4,
For the last weeks I’ve been making an engine which is not based on the Objects class - to save overhead mostly - but on empty classes instead. Now I’ve realized I have forgotten a crucial point: I will need some replication, not in keeping variables replicated in those classes, but instead, to remotely call functions (basically, having Client/Server/Multicast functions). In order to do so, the methods will have to be in UClass derived classes, or will it work on my empty classes as long as I include UnrealNetworking.h?
Same for using FTimers in a class’ methods.