Is my rotation made right?

So, basically I need my guns to rotate towards the cursor vertically and horizontally on different pivots. Here’s what I made with vertical rotations. I feel like it’s very overcomplicated, is there any easier way to do this? I created this function and connected it to EventTick, so it’ll always face the cursor. And my guns are also having a side offsets from camera. Tried to make it with “FindLookAt”, but the result wasn’t satisfying. Also my guns and other body are different skeletal meshes

Try this:

Turret

Hope it helps.

Wow, that’s actually helped. Thank You very much, friend

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