Hey, i want to know how the blueprint works. I have an actor with many functions in there… many functions/events wont be used often. Is there any performance reduced by having big blueprint script in game or not. I have to choose between 2 options:
1st- using 1 blueprint with many functions
2nd- using more blueprints with not so many functions in there.
If u want i can give more pictures and details of my plan
thank you, thats exactly what i want. im really interested how much influence of the performance does the scripts have on the game. my game is similar like other topdown-offline-survival games and am thinking often about the cpu performance, much more than the graphic laggs, cuz i dont have high quality as an indie dev.