Hi, I’m making a room-based racing game using listen server and I’m planning to turn it in to dedicated server.
My plan is to make PUBG-like lobby system.
Before i really implement it, i want to check from you guys if it’s valid way.
here’s my design
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clients connected to lobby as soon as they execute the game.
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clients press ready button to find a match
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if server finds minimum number of people who are ready to play game.
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server execute CreateProc() for opening new server(another dedicated Server just for playing game)
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first server send all clients to newly opened server
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newly opened server send a client back to first server if a client exit.
I wonder if it’s valid way and, if so, what information should i use when to send client data to another server?