There is definitely a lack of cats in that Cat Interstellar trailer there.
But let me ask you to take a step back and look at that trailer. Not as your baby project, but as someone who wants to put down money on a product.
Those sand textures are uniform. What does that speak of the overall texture work?
The principal character (the UAV) that we are asked to care about looks entirely untextured. Does a game centered around something that isn’t even fleshed out really something that shows any sort of direction?
There shows promise. The mechanic of highlighting objects with the UAV if used for more engaging aspects than following an already linear trail is an enticing one. You could emphasis that more, but by that point in the trailer I’m always well past disinterested.