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Found the article about this feature on Epic Games site. But again not in the documentation. @EpicGamesVirtualProd, are you a real user or a bot? If first, please clarify the situation about the subject of this topic.

Hey there @Etyuhibosecyu! That specific account is primarily for the team posting virtual production tutorials, I don’t believe it’s monitored. I don’t work with the virtual production suite so I’m just digging. That said, just wondering if you’d found the documentation for the nDisplay mgpu nodes their tutorial recommends? It doesn’t elaborate on how it exactly handles the split, but from what I gather, it seems to be that each node is in control of what would be another portion of the nDisplay.

Hello @Etyuhibosecyu! I’m happy to see your interest in this feature. I’ve referred your question to a member of our team to help clarify this.

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Hello. I am from the Epic Virtual Production Team. Multi-Process rendering is designed to render specified nDisplay viewports on specified GPUs, so you would not be able to split out your water rendering across GPUs using this method.

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