Does someone know if it substitutes the OpenXR functionality with its own “OpenXR” implementation, or if is it only focused on adding those non-OpenXR-supported features, so the rest is still left to the OpenXR UE5 native plug-in?
Does someone know if it substitutes the OpenXR functionality with its own “OpenXR” implementation, or if is it only focused on adding those non-OpenXR-supported features, so the rest is still left to the OpenXR UE5 native plug-in?