As the title says. I just can’t get local rotation to work at all not matter how many ways I approach it. Whether I’m combining rotators, using relative transforms, “AddActorLocalRotation”. None of it seems to behave as expected.
I have 3 sliders which go from -180 to +180 for each axis. And for the life of me I can not set the local rotation of the object because as soon as it has been rotated even a little. The axis are all messed up and it’s not local at all.
Please help, I’m losing my mind.