Really…so it’s a mistake in official tutorial…I thought that its somehow translates speed into change of world (pure kinematic) based on speed value and delta time between frames. And, ofcourse, there are many different ways to get work done)))
And…as stated in the same tutorial (Yea, I’ve even downloaded Unity ![]()
public class MyComponent : MonoBehaviour
{
void Start()
{
rigidbody.isKinimatic = true;
rigidbody.velocity = transform.forward * 10.0f;
}
}
Totally valid