I know this question has been asked a million times, however i still dont quite understand. Im trying to create my animation blueprint and include the jumping animation, however how can i query whether the player character is jumping. Up till now ive used Isfalling?, and cast to the player, but it looks as if the animation only plays when the player is falling rather then when they are in the air.
Feel free to comment anything
I may assume that player starts jumping when a key is pressed. So you can start playing your animation as soon as jump event is received. Hope it helps.