Is it wise to use UE4 for creating a 2D pixel art game?

As the title says

And what about a 2.5D platformer game? UE4 good to use? over something like Unity?

2.5D is a broad term. Do you mean a 3d world but with the player restricted to a 2d plane, like Trine, or something like Zaxxon (simulated 3d)?

You mean isometric like games like red alert ?

it still ok but i prefer unity

For full 2d or isometric Unity is good, but I still prefer a real 2d engine like Godot (free), Defold (free) or even Gamemaker (free/paid).
They are simple and their scripting language is easy to learn.
For example, it took me less than a day to learn Godot and another day to make a complete mobile game, from design to release.

Yeah because come to think of it, UE4 is for serious devs or atleast people with lots of experience and an actual TEAM to work with.

Me thinks that solo Dev would be better off with GODOT or something like that am I right?

I was even thinking making a game using low poly in Unity or UE4

Note that I only mention those engines, because their were build primarily for 2d. If your game only contains 2d elements, then yes, you would be better off with one of them.

For 3d, there still these “Unreal is too big for a solo dev” or “Unreal is too complex and difficult” myth floating around, causing too many people to chose Unity for simple games. Nothing could be further from the truth.
Personally I always loved Unreal and founded to be a lot easier to develop with it. To me, working with Unity is hell. For other people is the opposite.

With what engine should you develop my game? With the one you feel more comfortable, that provides my with all the tools and features you need and with a good community.

Remember: the last thing you want is to spent months or even years with an engine that not only lacks the proper tools and features but also that you hate so much (where every day is literally hell), just to finally realize you made a bad choice, and ending up changing engines.

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Hi there

I would like to ask what if I were to go with a 3D game in 2.5D how much more difficult would 3D be compared to 2D pixel art? is it a great deal more work? because UE4 would shine with 3D

There was a thing by cardboard sword where they explained the times developing 2D pixel art and 3D modeling the game were basically about the same in terms of time. UE4 is just fine for making just about any kind of game you want to make. What really makes the most difference in 2D vs 3D is your own experience. If you have done either of those then whichever one you already have experience in is going to be the faster/easier to work with in the end regardless of engine choice.

You gotta think of engines like a toolbox because almost every engine can do what you need it to if you take the time to learn how to use it. And also much like the experience you have with art and deciding to go 2D or 3D based on it if you have any experience in a specific engine it will probably be the easiest to use for what you are doing. Try not to jump around or if you do only test the engine don’t invest to much time because in the end you want to settle on an engine and then gain experience with it. Once you do stick with it and don’t change unless you have a really really good reason to do so.

I want to do Sonic 3D fangame that will also use original 2D pixelart level sections,but I don’t know how to do it?
Anyway how to did he do that?