Hi there. I’m in the process of unwrapping and texturing one of those conductive cooktop things with an LED timer on the bottom.
It’s a fairly simple thing to do overall but I was curious on how I’d best do the LED clock. It’s emissive but I want to keep this emissive texture fairly small as it’s only a small part of the mesh. It’s actually built into the shiny surface so it has high frequency details running over it and I don’t want a seam.
I was thinking i can sort of ‘cut it out’ in maya and do a separate unwrap on the model making that clock bit huge on the UV sheet, then make use of a Texture Coordinate node in UE to switch to that new UV and use an alpha map to mask it out.
Anyone have any idea what I’m talking about? Haha, cheers.