I’m looking at the UT example code and it doesn’t look like it uses a animTree for the weapon class.
I’m asking because my weapon class uses an AnimNodeSequence to play anims for the players arms (firing, reloading, etc). When attempting to smooth-up the transitions between the animations I realized that there doesn’t seem to be any blendIn/blendOut functionality on AnimNodeSequence.
I want to simply add some blends between anims for my fps arms, but not sure how I should proceed. Should i switch it over to using an anim tree?
Thanks in advance.