Is it time to switch to Motion Matching?

Hey all, would love to hear your opinion on motion matching.
In our current project we are using the workflow shown in Lyra. Animation look good and we can easily extand them.

But I do get a feeling of fomo for not swtiching to motion matching.

In terms of usability and performance, is it good to switch to MM for mutliplayer game of 6 players? Will the engine handle motion matching for multiplayer?

Assuming that npcs will not use MM (for performance)

Thanks!

Regarding performance, you may want to reach out UnrealDevOp because he’s been testing motion matching for a while:
Unreal Engine 5 - ALS vs Motion Matching (Performance Profiling)

His modified sample project:

For usability and fomo, if Lyra’s is working for you I’d keep it that way. But, if you have development time, budget and dedicated resources to experiment with new features, go for it.

1 Like