Thanks for your help. I liked the option with the area-splitting. If I understand correctly, the logic is the same as that of World Composition in Unreal Engine, but from the server side.
I will study how to do it using an unreal server
Thanks for your help. I liked the option with the area-splitting. If I understand correctly, the logic is the same as that of World Composition in Unreal Engine, but from the server side.
I will study how to do it using an unreal server