like
actor.transform == actor.transform ?
or should i:
if (first_transform.GetLocation() == second_transform.GetLocation()
&& first_transform.GetRotation() == second_transform.GetRotation()
&& first_transform.GetScale3D() == second_transform.GetScale3D())
return true;
or something else?..
I know in blueprint it has this “error tolerance” that was added not too long ago. what is what right way to do it in c++ ?