Is it resource-intensive GetCreativeObjectsWithTag?

The question is more for the UEFN developers. Is it reasonable to use GetCreativeObjectsWithTag frequently for calls? Does it have a significant impact on performance?

Well I’m not working at Epic, but I guess it is optimized, the tags must be used as indexes in a big array containing all the tagged devices.

You should still cache those devices whenever you can I guess :man_shrugging: