Hi Unreal Community,
I’m currently exploring the possibility of creating immersive multi-screen content for a client, using a configuration where screens are arranged in an “L” shape to simulate a boxed viewing experience. My idea is to leverage Unreal Engine and nDisplay for this project, but I haven’t found much in the way of documented real-world implementations that have gone into production, apart from examples like the Fortnite x Balenciaga collaboration (link here). Unfortunately, there’s no technical documentation available for that project, so I’m reaching out for advice.
Here are my key questions:
- Has anyone successfully developed and deployed a similar immersive multi-screen setup with Unreal Engine?
- Is following the standard nDisplay guidelines and setting up the screens as per the client’s configuration (e.g., an L-shape) enough to achieve the desired immersive effect?
- Are there any specific technical challenges or considerations (e.g., hardware synchronization, rendering optimizations, or camera setups) that I should anticipate when working on such a project?
Any insights or shared experiences would be incredibly helpful as I want to ensure that I can confidently deliver this for my client.
Thank you for your time and expertise!