Is it really possible to make Immersive 3D billboard / anamorphic ledwall via ue?

Hi Unreal Community,

I’m currently exploring the possibility of creating immersive multi-screen content for a client, using a configuration where screens are arranged in an “L” shape to simulate a boxed viewing experience. My idea is to leverage Unreal Engine and nDisplay for this project, but I haven’t found much in the way of documented real-world implementations that have gone into production, apart from examples like the Fortnite x Balenciaga collaboration (link here). Unfortunately, there’s no technical documentation available for that project, so I’m reaching out for advice.

Here are my key questions:

  1. Has anyone successfully developed and deployed a similar immersive multi-screen setup with Unreal Engine?
  2. Is following the standard nDisplay guidelines and setting up the screens as per the client’s configuration (e.g., an L-shape) enough to achieve the desired immersive effect?
  3. Are there any specific technical challenges or considerations (e.g., hardware synchronization, rendering optimizations, or camera setups) that I should anticipate when working on such a project?

Any insights or shared experiences would be incredibly helpful as I want to ensure that I can confidently deliver this for my client.

Thank you for your time and expertise!

This project was carried out by creating a solution that allows previewing of shooting data in Unreal Engine.

The solution created with Unreal Engine can receive data from the actual camera and preview it in real time, and it can also output it to an LED screen.
It is still in beta.