I downloaded UE4 because I’ve always been somewhat interested in game development, but never seriously. It’s not my field of study, or anything to do with my current career.
I don’t know any programming languages, or how to code at all, or texture, or animate, or model. Basically I am useless at this point in time.
HOWEVER. There’s an old game called Black & White which I absolutely LOVE. This game blew my mind when I was a kid and has always had a place in my heart.
There has never been a game quite like it.
I would love to make a game similar to this myself.
For those unfamiliar with the game, you are a God and you play as a floating camera basically. You get a creature which grows over time, as well as learns over time through a reward / punish system. The creature has a mind of its own and will wander around and do whatever. It might eat a villager. It might notice they are building and try to help somehow. It might break houses, or eat people, or throw its own feces into the village store, poisoning everyone.
You can reward or punish these actions, as well as directly try to teach the creature how to do things with a type of learning leash. It learns and remembers over time to shape into the creature you’d like it to become.
Is it possible to create a complex entity like this within UE4 without any manual c++ (or whatever) programming? I have only just scratched the surface of the UE4 Learning Centre and have only just had a brief introduction to the Actors programming through that sort of visual hierarchy looking system. The one you use to create a glowing torch Actor in the tutorials.
I don’t know if I would be able to learn that kind of programming in my spare time if I wanted to undertake a project on my own like this. It’d take me a decade lol.
If I wouldn’t be able to make the game using some sort of visual, block, component type of programming then I might as well just let go of my ideas right here and now