is it possible via bprint, to find the color material of a mesh in a specific world location?

Ref to my recent post
https://forums.unrealengine.com/comm…-it-looks-like

I have a question to all bprint experts out there:
the above ref link bprint I made converts a static mesh into a bunch of cubes. I 'd like also to replicate the mesh material color so that each small cube has the color of that particular piece of mesh. Is it possible to get the color of the material of a static mesh just having a world location point? So if I have the world loc and in that location there is a mesh, I 'd like to know the mesh material color in that exact point?
If you have an idea please answer here.
Thanks,
Verum