This is likely a silly question, but I’ve been poring over A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums , and it only seems to cover reading from CSVs, and not writing back into them. Part of my game requires me to make lots and lots (and lots, and lots) of data structs, individually they have a small footprint but a typical game will end up creating thousands of them, and I would rather free up my memory by writing them to a page file and reading from the file at need instead of keeping them in RAM.
To that end, is a datatable/CSV still what I’m looking for, or is there a different data format intended for writing game data to the hard disk and retrieving it at need?
Those might be of worth investigating? The files are relatively short with few functions, might not be too difficult to fiddle with it and figure it out? It does appear to have a TableExporter too, once youve written to the rows