Is it possible to view and use all of the starter content assets in content browser without including starter content when you make your project? I think it’s possible to import files from the samples folder of your UE4 installation manually but you can’t tell what the imported asset looks like until you can see it in the content browser.
I’m asking because I’ve just started using UE4 and created a lot of small projects with starter content since it’s super useful but I just realized it contains 600+ MB of assets and it seems super inefficient to have to include that many files for every small project.
Make a Project with starter content included, there you can see all the starter content.
Then migrate the assets you need from this project to your other project with no starter content.
The best way I know of is the same way as Sandermann, to migrate the assets. You can make a project with just the starter content and choose/view the assets there, then migrate them into your work project. You wouldn’t need two projects open all the time. Once your done migrating, close the project you migrated from and open the work project to migrated to.
You can create a project without starter content.
In the content browser, you can add content packs and then remove the assets you do not want.
You cannot choose individual assets from a content pack, you add the whole pack and then remove what you do not need. I often use this to import VR material assets into no VR projects.
The only way to show content is in the editor. You can not view the starter content from outside a project.
Like TimCarter said, you do not have to open both projects all the time. You just have to open the second project from which you want to migrate for the migrate process. After migrating you can close the projekt. Then you find the assets you have migrated in the same hirachie like in the project you migrated from.
Yeah but next time you’re gonna need something you’re gonna have to open the other project again. This isn’t the ideal solution and I think I’m gonna make a thread on the feedback forums so that they implement this.