I have been looking for a way to use Yeppp! C++ library with Unreal Engine 4, in order to easily bring SIMD instructions to my code’s math. However, although the installation of Yeppp!'s SDK for Visual Basic 2015 is usually fairly simple, I am not sure that UE4 can work properly with it specially when compiling final applications.
Therefore, my questions are: 1) is it possible to use Yeppp!'s SDK when working with UE4 trough C++? 2) is it just about installing the SDK into Visual Basic as explained here?
Thanks for your help.