Is it possible to use USD data in packaged builds?

I am loading USD data using the USD pluggin (UsdStageActor). When I package the project or when I launch it from within the editor as a standalone game the USD models disappear.

Is it possible to use USD data in packaged builds ? Am I missing something or is this the correct behavior?

3 Likes

Same issue here…
Any updates?

there is any answer to this or is not possible to use usd in PACKAGE?

Having the same problem… USD Importer is depending on UnrealEd so i can’t build it… I guess there are still no news?