i am thinking about using ue4 to develop non-game apps
but things that confuse me are:
1-how to integrate new SDKs, APIs.etc into unreal?
2-how to use standard frameworks like xamarin and .net with unreal?
3-how to limit ue4’s resource consumption?
4-is it possible to use skookumscript to develop application logic
Yes it is; I once made an interactive “book” app for a company.
1: C++ plugins.
2: C++ plugins & source code mods.
3: limit shader instructions, optimize assets, and manage your application properly to make it use little hardware resources.
4: Yes, although I personally think C++ is easier than their weird voodoo scripting syntax.