Hello,
Is it possible to use the standard character animations but with physics breast and glutes?
As far as I know, we would need new bones for each breast and gluteus. Does it mean that I couldn’t transfer the standard animation to it?
If your character has different body proportion to the animations that you already have, then you need to retarget those animations, within Unreal you can use IK Rigs to do that.
You just need to have your new skeleton with breats and gluteus joints and setup the physics asset, then while the animation is playing, physics will take care of the simulation.
Thank you, yeah, I meant, can you retarget if your skeleton is actualy diffirent and has some additoinal bones?
Hey there @Naiuma! Yes any extra bones should be fine, as your retarget solvers are only looking for the bones relevant to the original skeleton.
Cool! Thanks for your reply. @SupportiveEntity !
No problem, though I would recommend reading up on the documentation to understand a bit more about how the retargeting system works as many videos only cover it very superficially and issues may not be immediately apparent when working with virtual bones.