Hey guys,
Is there a way to use subsurface scattering and clear coat at the same time?
I know I can change the shading model of the material to enable one of them, but is it possible to enable both?
As far as I know clearcoat uses two additional material pins (clear coat and clear coat roughness), while you can pull off subsurface profile with just the profile option. My guess is, if you open up shadingmodels.ush and modify clearcoat so it has some kind of default subsurface as well (just summing up specular lobes and possible multiple diffuse values), you can get a good enough approximation. If I was you I’d make a subsurface profile, write down the default values that look good, open up the shadingmodels.ush and figure out how to add subsurface code with those values from subsurface function to clearcoat function