This has actually been answered on a different thread, specifically in post #40 on the thread:
https://forums.unrealengine.com/community/work-in-progress/90608-unreal-engine-for-caveTM-multi-wall-cluster-systems/page3
This has actually been answered on a different thread, specifically in post #40 on the thread:
https://forums.unrealengine.com/community/work-in-progress/90608-unreal-engine-for-caveTM-multi-wall-cluster-systems/page3