I’m currently using actor blueprints with some static meshes (BP_Tile). I’m spawning different variations of BP_Tile to create procedurally generated level.
I would like to improve upon those tiles and add some landscape brushing and sculpting to it. Is that even possible?
If it is not possible, what would be my best approach to spawn different terrain tiles which use landscape brushing?
P.S. The same question goes for BSP geometry, which is currently not possible to use inside blueprints (or is it?).