When i was doing the multiplayer part for my game i noticed that the name of the instance on the client can be different from the one in the other clients, so i believe that is normal. You can see this if you create a text component that prints locally the display name above his head. You’ll see that in Client 1 it might say that you are Character_BP_22 but if you look at the same player from another client it might say Character_BP_35. They are different instances, but as far as replication is concerned, he maps Character_BP_22 to Character_BP_35, so they’re kinda the same instance. Can you confirm that by doing this in your game?