For our experience we need to make different physical layouts like 1 PC with 1 or 2 monitors, 2 PCs with 1 or 2 monitors etc. So the needed configuration cases are a lot.
It is not practical to make separate release with each possible configuration.
I tried to load .ndisplay file when the experience starts in C++ and passing the correct configuration file. Even the configuration file is read and loaded, DisplayCluster looks like using only the build/default configuration but not the provided at runtime. Is there some steps that should be done or what I try is not supported?
I have struggled a lot but here is the solution I needed. I removed all nDisplay actors and only enabled nDisplay plugin for my project. Starting the application with Switchboard or passing the nDisplay cluster options from command line, I provide the nDisplay configuration I need. Pay attention to enable option bFollowLocalPlayerCamera inside the nDisplay configuration.
The issue was when I was using nDisplay actor inside the project I had manually updated the actor position and was fine so the option was not important, but now when I provide different configurations every time I cant execute that code and only the nDisplay option is doing the same job.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.