Is it possible to use Harvest Resource Multipliers on Child classes?

I tried changing:
But im still only getting 0-2 narcoberries, does the Harvest Resource Multipliers not work on child classes?
Do i correctly assume that _Child is the standard class for cloned classes in mod files?

Edit the seedharvesting components. In the array that holds the items dropped, there is the weight of each item dropped. You can change those accordingly. Be careful with the multiplier on it. I changed the multiplier for fiber to 1.4 and had it drop a max of 15 and min of 10 per grab and i was getting almost 100 per grab. They should be children.

How can i access harvesting components from the game.ini when wanting to override a bigger overhaul mod without needing a separate mod for it?

Basically i want to know if it is possible to override modded classes in the game.ini files without having to make a new mod that would disable the mods changes etc, is this possible yet or not?

I could be incorrect on this, but I think there isn’t a way to do this currently via the .ini

If you want the multiplier to affect a custom resource, you just put in the custom resource’s name and append _C to the end of it. I.e. “PrimalItemResource_Thatch” becomes “PrimalItemResource_Thatch_C”.

Well resource in the mod is “PrimalItemConsumable_Berry_Narcoberry_Child” would i put in “PrimalItemConsumable_Berry_Narcoberry_Child_C” then ?

Yes that was it, thanks everyone.

That would be correct, don’t forget you likely need to update the harvest components for the berry bushes to use your new narcoberry as well. I don’t know the extent that remap item has (remap resource should only update crafting requirements).

HarvestResourceItemAmountClassMultipliers=(ClassName = “PrimalItemConsumable_Berry_Narcoberry_Child_C”,Multiplier=50)

I did this and it won’t work.
@Drathek, update the harvest components for the berry bushes , how I do that?