Hello,
I started my first interactive Unreal-project, and I have a question about gravity physics on animated characters. If you have a look on my attached preview, you could see what I try to do in unreal. As you see I try to let charters fly through an open box. I did the preview with C4D, because I have more experience in it. The charters have non player control, they should should just fly with physical gravity collision force. My problem is, if I active „simulate physics“ on my animated charter, he is flying but the movement of the animated rig stops. Is it possible to use gravity on animated characters in unreal?