Hello hello,
I’m currently experimenting with the full-body IK, mostly to ground the feet accurately on uneven terrain.
It’s been working nice out of the box for most stuff, but now I’m trying to use it on characters on which I use the “Transform (Modify) Bone” node, and it seems to outright ignore the transformation.
Context : deforming creatures for easy diversity. I’m kinda randomly deforming each bone in the hierarchy a little, and bwah, monster.
In the animation blueprint, I’m going : Animation → Deformation → Grounding → Output.
My test Control Rig is as basic as possible :
All in the Forward Solve : Put control on bone (just realized I don’t even need a control in this setup) → full body IK, all transform except height copied, height (Z) set to 0.
I scale only one leg, but the IK is applied to both. The foot not scaled is grounded, the scaled one is very much not.
Is it even possible ? Am I doing something wrong ? (yes but waht)
Bonus question, it seems the “ground” in the animation preview is not at the 0 height, can this be fixed somehow ?
Thanks in advance,
Plouf