Is it possible to use enum names with data structures?

Being able to load a spreadsheet into a list of structs at runtime is a very neat feature. That being said I am a little bit surprised about how how it handles enumerators? Here is an example of CSV data:


Once loaded in UE4 it looks like that:

As you can see, the spreadsheet column using the enum names for “Smell” does not work. My current solution is to process my CSV file with a little Python script to convert names into the expected NewEnumerator# strings, but it is not ideal. Alternatively I do not want to have the person who will be editing these spreadsheets memorizing what index corresponds to what name. Am I doing this wrong or is it simply not planned for yet?

This is now addressed in the current versions of Unreal Engine 4.