I am using Visual Studio and I would like to run proper code analysis via Clang-Tidy. But so far I am out of luck because Unreal of course brings its own build system.
Has anyone tried this before?
I am using Visual Studio and I would like to run proper code analysis via Clang-Tidy. But so far I am out of luck because Unreal of course brings its own build system.
Has anyone tried this before?