is it possible to use a texture to paint against an entire landscape lets say i have 4k heightmap and a 4k black and white roadmap dirt sand etc?

i’m currently using GAEA and Unreal landscape

the height map part i know

i generated my texture mask inside GAEA to act as sand shore,dirt,walk paths all in gray scale

if i enter unreal right now i paint terrain manually with brush . maybe its possible to fill the entire map with a texture sort of like splatmap? not sure how to get by this with minimal hand drawing

you can import a heightmap from the landscape mode.