I’m attempting to make a cinematic sequence which involves a door opening. This works within UEFN all fine. However, when I go to launch the session, it throws a validation error.
LogValkyrieValidation: Error: Found disallowed object type /Script/FortniteGame.FortBuildingWallDoorComponent, Referenced by:Content/NewLevelSequence.uasset (LevelSequence), Plugin mount point:/SequenceNoWork.
UEFNValidation: Error: Found disallowed object type /Script/FortniteGame.FortBuildingWallDoorComponent, Referenced by:See below for asset list, Plugin mount point:/SequenceNoWork.
UEFNValidation: Error: /SequenceNoWork/NewLevelSequence
The steps to reproduce are simply:
- Create a new map(I chose the blank template).
- Add a Cinematic Sequence Device
- Add a wall prop that has a door
- Create a new sequence
- Add your wall prop to the sequence
- Add the door component of your wall prop to the sequence
Simply adding it to the sequence is what causes it to throw the validation error.
If I delete the door component from the sequence, it launches successfully.