Is it possible to use a door component in a cinematic sequence?

I’m attempting to make a cinematic sequence which involves a door opening. This works within UEFN all fine. However, when I go to launch the session, it throws a validation error.

LogValkyrieValidation: Error: Found disallowed object type /Script/FortniteGame.FortBuildingWallDoorComponent, Referenced by:Content/NewLevelSequence.uasset (LevelSequence), Plugin mount point:/SequenceNoWork.
UEFNValidation: Error: Found disallowed object type /Script/FortniteGame.FortBuildingWallDoorComponent, Referenced by:See below for asset list, Plugin mount point:/SequenceNoWork.
UEFNValidation: Error:      /SequenceNoWork/NewLevelSequence

The steps to reproduce are simply:

  1. Create a new map(I chose the blank template).
  2. Add a Cinematic Sequence Device
  3. Add a wall prop that has a door
  4. Create a new sequence
  5. Add your wall prop to the sequence
  6. Add the door component of your wall prop to the sequence

Simply adding it to the sequence is what causes it to throw the validation error.

If I delete the door component from the sequence, it launches successfully.