Is it possible to upgrade game versions by just replacing modified pak files?

Hi,need help!
Our Project is divided into serveral chunks by using primary asset labels. After packing the project,paks with different chunkID have been generated.
Now here is the problem:

  1. If i pack the project again with no modifies, all of the paks newly generated is different from the last version compared by binary compare tool . So is there any kind of time stamp which cause this problem, i found something in the source code,like FPakInfo::PakFile_Version_NoTimestamps,but the FPakInfo in default does not use timeStamps,So i dont know what causes the difference from two versions.
    2.Our game wants to upgrade version by just replacing the pak which has been modified from the last,as we believe that the chunk which we do not modify will still maintain the same.But after testing for many times,it seems paks always change no matter if we modify or not.So is it a possible plan to upgrade game versions by replacing paks files or Unreal only supports adding something like 0_P patches file for upgrading plans?