I am trying to create a blueprint for an actor that rotates like a hinge when it takes damage. I can get it to move to the right position using blueprint timeline and it works at different angles. The problem is the animation does not always look right depending on its initial position.
I want to animate as it does on the first attempt. I had a similar problem with UDK which was solvable by turning on Quad interpolation . I can not find that option in Blueprint . Is it there a way of turning it on?
If there is no way of turning on Quad interpolation can you suggest a work around?
I would prefer to use the current set up because it works fine apart form this one issue.