Hi,
having AutoCompile on during execution of a script which creates rigs slows it down by a lot and i need to turn on suppress-errors as during reconnecting of entry/return nodes within created functions would result in errors (tho at least i can suppress error-messages from python during execution). But it should be possible to turn off that button/state.
So far i came up empty searching for a way to do it. None of the exposed python classes seem to have something that allows to do it. And trying to do it via Python using unreal.ToolMenus/ToolMenu/ToolMenuEntry classes doesn’t seem to allow me to get hold of that button so i could execute its delegate which switches it. Via C++ i wasn’t able to get the button/delegate via ToolbarExtenders either. But i am still quite new to Unreal and hope that someone with experience could tell me how to do it.
Thanks in advance.
Best regards,
Ireneus